//projects//games//
SYMPHONIES OF THE NIGHT
Part of my final year project. An Action-Adventure game set in a cross-culture fantasy world where its combat takes center stage; listen close as they might tip the scales in an instant; as players will battle in musical fights where the sound sings it all.
Technologies

Timeline
16 Weeks
Role
Technical Designer
Duration
1st December – 23rd February
Reflection:
When compared to games that were used as reference and inspiration; the project has still much
more polish to add to it. Release Playtesting revealed that players often felt the attacks were too fast
and have no warning indicator to them; this issue came up in previous playtests too which to mitigate
there are some build up animations and moments before the actual damaging actors strike but there is
still a need for the visual flair element something due to the project’s short timeline and overall large
scope did not permit.
I think with the overall scope in mind the project had a lot of checkboxes to tick, and these are all
required to get the experience right, any one element missing makes the whole game a miss; to help
hasten the process for asset development I had invested $25 on animation packs and some art assets to
help build the world and make it more life like. More research into asset packs or collaboration with
art discipline could have cut all the excess time I had to spend build assets like the VFX environments
and such.
One of the key changes I would like to make would be the development process; first I would produce
the concept of the attack based off the instrument and give it to Yuchen then for making the sound for
gameplay attack, which I would use to make the final attack prototype, the fatal error with this method
is that gameplay iteration after player testing changes the attack a bit that makes the harmonies sound
out of sync.
Complete Documentation PDF download link:
// Game Pitch





// Design Documentation

























